Nuwisha - Werecoyote

Nuwisha do not take aggravated damage from silver, nor do they normally enter frenzy, though gifts and supernatural effects can cause frenzies in them.
Tsitu Manabozho Sendeh Latrini
Str: +1
Dex: +1
Sta: +2
Man: -1
Diff: 7
Str: +2
Dex: +3
Sta: +3
App: 0
Man: -2
Diff: 6

Str +2 Claw
Str +1 Bite

Lesser Delirium
Str: +2
Dex: +3
Sta: +3
Man: -3
Diff: 7

Str +2 Claw
Str +1 Bite
Str: +0
Sta: +3
Man: -3
Diff: 6

Str +2 Claw
Str +1 Bite

Character Creation

Totem: Trickster spirits (most often coyote)

Breeds: Same as Garou with the same starting gnosis

Initial Willpower: Two

Backgrounds: Only two background points that can be spent on any background except pure-breed

Tribal Advantage: Umbra Knowledge

The gauntlet is halved for Nuwisha. They can avoid getting lost in the umbra by winning a simple test.

Tribal Drawbacks: Notoriety

Nuwisha are seen by the Garou as having given up fighting for Gaia, and thus have to bid two traits in social challenges when dealing with Garou.

Nuwisha don’t have any rage.
Rank Glory Wisdom Honor
Rank 1 - 1 2
Rank 2 2 1 3
Rank 3 3 2 5
Rank 4 5 3 7
Rank 5 7 5 9

Gifts

Nuwisha can learn any Ragabash gift. Garou breed gifts are available to Nuwisha at the storytellers or spirit keepers discretion.

Basic Gifts

Rabbit Run

Same as the gift Speed of Thought .

Spirit Speech

Same as the Theurge gift.

Intermediate Gifts

Sheep’s Clothing

This gift a Nuwisha to change his appearance, aura and scent into that of another shape shifter. This way they can still have use of caserns that they do not wish to occupy.

Use of this gift requires a gnosis trait and lasts for an entire scene. A Mental test must be performed against a difficulty of five traits for Homid form, nine for Crinos or wolf, and sixteen for bear, feline, gator etc. If successful, all senses (even supernatural) cannot tell the difference. If ties are lost, Gifts and Disciplines can tell the difference.

Blisters

This gift inflicts painful blisters on the target, causing loss of fur and hair. The Nuwisha must first make contact with the target (physical challenge). A gnosis challenge is then made. If the Nuwisha win, the target is inflicted with the blisters for as many days as the Nuwisha has gnosis, minus the targets gnosis, minimum one day. The target gets the negative social traits of ugly and monstrous for the duration. This is one of the few gifts that does not take any gnosis to use.

Advanced Gifts

Trickster’s Skin

Probably the most dangerous gift in the right hands, Trickster’s Skin swaps the appearance of the Nuwisha with that of the target. The unimaginative would use this after playing a big prank on a couple of stuck up Garou. Instantly the target gets bashed for a prank they didn’t commit. This will make the target even more willing to pound the Nuwisha (sadly, most Garou lack higher social brain functions like HUMOR).

To us this from a distance, the Nuwisha spends a gnosis and must win a simple test. This can be role played by having the “Nuwisha” stand where the target was and have the target stand next to him and tell him what to do and say.

If this gift is used while in contact, the Nuwisha wins ties for the simple test.

Hidey Hole

This gift creates a small pocket haven or stash hole. They are almost undetectable, only those with heightened senses have a chance of finding one, and then win ties for the simple test only if they have seen the hole before. To use this, the Nuwisha must spend a gnosis permanently and win a mental test against the areas gauntlet rating. Subterfuge can be used to retest.