Comparisons and Conversions

Conversions to Werewolf

Rank

Vampire: The Masquerade

If an equivalent Rank is needed use the vampires standing in Kindred society:
Status Anarch Neonate Ancille Elder Prince Justicar Methuselah
Rank 0 1 2 3 4 5 6

Mage: the Ascension

If a rough equivalent of Rank is needed for a Mage, use the highest sphere the character knows or her Destiny rating.

Renown

Vampire: The Masquerade

Vampires have no renown in the eyes of the Garou.

Mage: the Ascension

Mages will not have any Renown unless they have gained some working with werewolves. If they do, they should have more Wisdom and Honor then Glory.

Rage

Vampire: The Masquerade

A vampire has a Rage equal to ten minus her Self-Control. This Rage is used primarily in determining difficulties and/or resisting various Gifts and spirit Charms.

Mage: the Ascension

When Rage is called for as a defense the Mage may substitute her Arete.

Gnosis

Vampire: The Masquerade

A vampire's equivalent Gnosis is based on her generation. Equivalent current Gnosis cannot be higher than the vampires current Blood Pool.
Generation
4 5 6 7 8 9 10 11 12-13 14
Gnosis
9 8 7 6 5 4 3 2 1 0

Mage: the Ascension

A Mage's equivalent Gnosis is her Arete plus her Avatar rating, to a maximum of 10. Current Gnosis can be no higher than the amount of Quintessence the mage has currently stored.

Wyrm Taint

Vampire: The Masquerade

Those with a humanity below seven appear to the Sense Wyrm gift as creatures of the Wyrm. Those with more humanity still appear tainted but only to the degree that normal humans sometimes become.

Mage: the Ascension

Mages do not usually appear Wyrm tainted unless they become so in fighting Nephandi or accumulate large amounts of Paradox. Nephandus mages show up as creatures of the Wyrm. Mages carrying more than two paradox may appear tainted (even though Paradox has nothing to do with the Wyrm). Those with 9 or more could be mistaken for creatures of the Wyrm.

Delirium

Vampire: The Masquerade

Vampires and their Ghouls are immune to the Delirium.

Mage: the Ascension

Mages are immune to the Delirium. Acolytes and Consors who no longer count as witnesses to Vulgar Magick resist the Delirium as if they had Willpower of 10.