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Useful Mage Charts
Magick Difficulties
Taken from Mage: the Ascension 2nd Edition,
pg 171
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Researches lore before using magick |
-1 to -3 |
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Has item resonating with target’s essence
(sympathetic magick) |
-1 to -3 |
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Near a node |
-1 to -3 |
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Uses unique focus |
-1 |
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Uses focus without needing it |
-1 |
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Extra time spent on magick |
-1 |
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Spending a point of Quintessence |
-1 per point spent (max 3/turn) |
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Using Tass with appropriate resonance |
-1 |
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Using Tass with opposed resonance |
+1 |
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Fast-casting |
+1 |
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Distant or hidden subject |
+1 |
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Mage distracted |
+1 to +3 |
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Mage in conflict with Avatar |
+1 to +3 |
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Domino effect |
+1 to +3 |
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Monumental feat (pulling Moon from orbit) |
+1 to +3 |
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(Maximum modifiers +/-3. Minimum
difficulty 3, maximum 10) |
Experience Costs
From Mage: the Ascension 2nd Edition, pp 139
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New Ability |
3 |
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New Sphere |
10 |
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Willpower |
current rating |
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Knowledges |
current rating |
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Talents and Skills |
current rating x 2 |
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Attributes |
current rating x 4 |
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Tradition Specialty Spheres |
current rating x 7 |
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Sphere |
current rating x 8 |
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Arete |
current rating x 8 |
Casting Magick
From Mage: the Ascension 2nd Edition, pp 169
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Coincidental |
highest Sphere + 3 |
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Vulgar without Witness |
highest Sphere + 4 |
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Vulgar with Witness |
highest Sphere + 5 |
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Coincidental Botch |
1 per dot in highest Sphere |
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Vulgar Botch |
1 + 1 per dot in highest Sphere |
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Vulgar Witness Botch |
2 + 2 per dot in highest Sphere |
Degrees of Success
From Mage: the Ascension 2nd Edition, pg 171
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Botch |
The mystic makes a critical mistake. Gain
Paradox or spend Willpower to counter the botch. |
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Total failure |
No successes but no botch. Can continue
at +1 difficulty. |
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Partial success |
50% of the successes required.
Accomplished what he set out to do but not as well as he would have liked.
May continue at +1 difficulty. |
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Success |
100% of the successes required.
Accomplished exactly what he set out to do. |
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Extraordinary success |
150% of the successes required. Does more
than intended. |
Magickal Feats
From Mage: the Ascension 2nd Edition, pg 170
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Simple |
1 |
changing the color of your eyes, lighting
a candle, using Mind magick to sense someone nearby, conjuring a business
card |
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Standard |
2 |
changing your own shape, causing oil lamp
to explode, influencing someone’s mood with Mind magick, conjuring a ball of
flame |
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Difficult |
3 |
transforming into something
bigger/smaller than yourself, igniting a gas main, deep-reading someone’s
mind, conjuring a chainsaw |
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Impressive |
4 |
changing someone else’s shape, blowing up
a house, taking over someone’s mind, conjuring a car, making yourself
disappear |
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Mighty |
5-10 |
turning someone into sludge, incinerating
an armored tank, obliterating someone’s mind, conjuring a mythic beast,
making all furniture on a room disappear |
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Outlandish |
10-20 |
turning a roomful of people into sludge,
igniting a warship’s weaponry, Mind-controlling a horde of madmen, conjuring
a demon, making a mansion disappear |
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Godlike |
20 or more |
making a skyscraper disappear, finding
one particular person in New York using Mind magick, summoning a horror from
the Deep Umbra, levitating a mountain, creating a Horizon Realm |
Damage and Duration, Time, and Correspondence Ranges
From Mage: the Ascension 2nd Edition, pp
170-171
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One |
None |
One Turn |
1 year |
Line of sight/blood relation; body sample |
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Two |
x1 |
One Scene |
5 years |
Very familiar(home/office)/friend; prized
possession |
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Three |
x2 |
One Day |
20 years |
Familiar (local mall)/co-Worker;
possession |
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Four |
x2 |
One Story |
50 years |
Visited once/acquaintance; anything used
once |
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Five |
x2 |
Six Months |
100 years |
Saw or heard about it/stranger; touched
casually |
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Six + |
x3 |
Storyteller |
500 years |
Anywhere on Earth/no connection |
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Ten + |
N/A |
N/A |
1000 years |
N/A |
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Forces adds one success when used for
damage; Mind subtracts one success |
Spirit Gauntlet
From Mage: the Ascension 2nd Edition, pg 170
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Node |
3 |
One |
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Deep Wilderness |
5 |
Two |
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Rural Countryside |
6 |
Three |
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Most Urban Areas |
7 |
Four |
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Downtown |
8 |
Five |
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Technocracy Lab* |
9 |
Five |
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*Technocratic dimensional science treats
these like nodes. |
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