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Quick & Dirty Guide to Great Villains |
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Misc Gaming Mechanics Index | NPC Building Index | |
1. Assign Your Villain a General Power & Success Level | |
Don’t go through your character creation process and try to roll-up your villain. That takes up precious planning time. Instead, give your villains an overall power/success level to use during play.
For example, give your bad guy an 80% success level. Any time he tries something, roll a die and if it’s 1-8 it’s a success. Keep track of what skills & abilities your villain uses during play and you’ll have your villain fully created in a few sessions without sacrificing your precious planning time. | |
2. Give Your Villain Some Strengths & Weaknesses | |
Strengths and weaknesses are important because they make all your villains realistic and different from each other.
Here are some example categories for strengths & weaknesses:
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3. Give Your Villain an Objective & a Point Form Plan | |
IMHO, this is the most important thing when creating your villain. With a goal and plan on paper you suddenly have direction for your campaign, ways the characters can get involved and a great tool for GMing on-the-fly.
You can plot out a villain’s plan at any time. But I do mine after determining strengths & weaknesses. I find it easier to create unique plans when I know more about what a particular villain can and cannot do. Otherwise, every plan I make starts to sound the same: capture and kill the PCs then conquer the world!! Start with the villain’s objective in mind, then work backwards to the present campaign day. Try to have 3-10 steps in your plan. Fewer steps make it hard for you to act on, more steps can create too much work for you to do. For example:
Here’s a special challenge for you now: quickly create three villains using these three steps, then mesh all their individual plans together into a timeline for one grand, multi-threaded campaign! | |
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